tag:blogger.com,1999:blog-4722084728802375781.post1439232030593505370..comments2024-03-24T04:47:16.450-04:00Comments on I Am The Warden!!: 7 Days: The Creation of the Wildpath SystemAnonymoushttp://www.blogger.com/profile/02230071303022988712noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4722084728802375781.post-76962992828093168142013-05-01T16:31:51.004-04:002013-05-01T16:31:51.004-04:00Yes, that certainly helps! I think this system cou...Yes, that certainly helps! I think this system could be used for a variety of settings, so I would really like to see more of it!Chalupa Batmannoreply@blogger.comtag:blogger.com,1999:blog-4722084728802375781.post-40683936257814998252013-05-01T09:24:01.818-04:002013-05-01T09:24:01.818-04:00It could also be the phrasing of complications and...It could also be the phrasing of complications and assets may be too vague - it's the risk when you're coming up with next stuff to underwrite it at first. Basically, players who have completed a successful action can spend 1 more action to cause a complication on an opponent or target item, thereby weakening and eventually defeating it. Or they can choose to gain an asset instead, which can benefit the player at any point and time in the story (though I'll likely limit them to 1 asset per round). <br /><br />Complications are the same as wounds when it comes to combat, but they can also be used to beat any opponent for any reason. The trick is how their defeat is described. To convince someone to join your cause, it's the same mechanics as if you were physically fighting, except when you defeat an opponent through conversation, they come around to your way of thinking instead of fall dead. <br /><br />Asset are the cheat cards of the system because they give you one exception to the rules. You could also use an asset to remove a complication. <br /><br />Does that help? Anonymoushttps://www.blogger.com/profile/02230071303022988712noreply@blogger.comtag:blogger.com,1999:blog-4722084728802375781.post-91369644560205878572013-05-01T05:53:22.113-04:002013-05-01T05:53:22.113-04:00Certainly very intriguing.Certainly very intriguing.Joe Grimerhttps://www.blogger.com/profile/13639436996236070859noreply@blogger.comtag:blogger.com,1999:blog-4722084728802375781.post-32897736455069806232013-05-01T04:45:25.545-04:002013-05-01T04:45:25.545-04:00This looks very promising, and I would like to see...This looks very promising, and I would like to see more! I've been looking around for new systems to try out, and I would definitely give this a try!<br /><br />It looks great for a one-shot game (simple rules + goal is to be the last one standing), I assume that's intentional ^_^<br /><br />I did have a bit of difficulty with the wording of Complications and Assets, as I found it a bit unclear who gains, does and suffers stuff, and who affects who/what. I'm not a native speaker, though, so that just might be me.Chalupa Batmannoreply@blogger.com