Thursday 1 March 2012

Murder in Phases

I am the Warden!!

Creation is never stagnant, it is a constantly evolving process transporting you in new and unexpected directions. Game design may be the initial eureka of inspiration, but game development is the wake-up call. When I look at the direction Killshot has taken in just a few short months, it amazes me what has changed and what has sprouted from playtesting quite organically.

Most RPGs I've played over the years have dice rolls left, right, and center. Whenever you attempt something questionable, you roll the dice. "Do I notice something odd about the writing on the wall?" Make a dice roll. "Have I heard of his name before?" Make a dice roll. "How many arrows can I salvage from the battlefield?" Make a dice roll. I've seen some players ask for a dice roll just to break the monotony of an exposition scene. Hell, I've been guilty of that because I'm a sucker for rolling dice. I think it's a serious problem and if I ever find an ad for random polyhedral compulsive disorder, I'm signing up to address this issue once and for all.

But something happened in the last playtest of Killshot that I did not realize until a few days ago. Something profound which does not change how the game is played, but enhances it and provides a unique opportunity to make this RPG stand out against the others. After putting it into words during my first draft writing on Killshot: Direction, I can finally sit back and understand its impact.

Monday 27 February 2012

It's Hard Out Here For A Pimp

I am the Warden!!

OK, maybe the word "pimp" is a bit of a harsh comparison and was clearly used to get your attention, but to me it's incredibly valid. When you look at the meme going around and adapted to nearly every profession you can think of (including an awesome look at how everyone in the Star Wars universe perceives Darth Vader), take a peek at the top left. I wouldn't go so far as to say my friends all think that because I'd like to think they're all insanely jealous of me. And it'd be a nice change of pace because no one's jealous of the friend who's a retail manager. No one. But I would change the top left to "What my neighbours think I do." Hence the pimp comparison.

For the past year-and-a-half, I've been home recovering from the accident and utilizing my time building the Optional System. That was done casually, in between doses of Oxycontin and physiotherapy and Family Guy, never anything solid with locked down hours and a schedule. Now it's time to buckle down and take this work super serious... but not too serious. I'm working on a game, for crying out loud. If I'm not having fun making a game, what the fuck's the point?