An example of the animus slipping past the sight of local guards in Assassin's Creed. If only it worked as well in the game. |
Today is a day off to recover from the Return of the Torn Throat. Yes, I'm aware that I'm writing on my blog, so for argument's sake, this is not work. Seems that strep throat wasn't cured after all and has come back with a vengeance. After three nights of very little sleep, my mind was worn down and unable to complete a coherent thought. The majority of the afternoon was spent on the couch playing Assassin's Creed (which I picked up for $10 a couple of weeks ago and haven't been able to play very often until now).
As I write this, I'm knee deep in the middle of the first true assassination in Damascus and loving the fact that it takes place during the Crusades, something I read about extensively back in my post-college days. The graphics are amazing and the controls are very intuitive (assigning each of the four core buttons to the four limbs on the animus' body - head, hands, and the feet). Plus, the idea of playing an assassin sounds fun. Not sure why.
But there's a problem. I'm having a hard time investing myself into this story. It started the first time I saved a citizen's life and escaped from a pair of nearby guards to the roofs of Damascus. Easily making my way to the curtained roof garden, I ducked and covered just in time to remain out of sight... and watched as these "professionals" searched everywhere except the most obvious hiding spot in sight. "Bah! I've got better things to do," one decries and back they go to their post.
Really? (sigh)