I am the Warden!!
I said... I am the Warden!!!
Anybody? Hello?
As much as I like to think I'm an independent person, there's that human need for acceptance and participation. Online, that means having followers and people posting comments on your blog, responding to emails, and inundating you with replies upon replies upon replies. When you're developing a new game, reading these text-based representations of human contact can be a huge boost to both your work and your confidence.
But it's been really quite around here. Especially with the backers.
(Before going any further, I want to make something perfectly clear. My intent is not to throw a tantrum, but to express and verbalize in an effort to gain an understanding and clarity on the topic, much in the same way blogging about game design issues gives me greater vision to tackle the task and complete it.)
Just over half of the Director-level backers for the Kickstarter project have responded with details - vague or in depth - for their marks and not a single one has sent in any legitimate playtest comments other than "looks good after a quick read-through." The deadline for playtest comments has come and gone and there's less than a week left until the deadline for the Director's submissions. (Note: This deadline is more of a request rather than an absolute so I can have a leg up on the workload ahead.) Now that Killshot has entered its last three months of production before the scheduled release in August, this has become a huge concern for me.
I said... I am the Warden!!!
Anybody? Hello?
As much as I like to think I'm an independent person, there's that human need for acceptance and participation. Online, that means having followers and people posting comments on your blog, responding to emails, and inundating you with replies upon replies upon replies. When you're developing a new game, reading these text-based representations of human contact can be a huge boost to both your work and your confidence.
But it's been really quite around here. Especially with the backers.
(Before going any further, I want to make something perfectly clear. My intent is not to throw a tantrum, but to express and verbalize in an effort to gain an understanding and clarity on the topic, much in the same way blogging about game design issues gives me greater vision to tackle the task and complete it.)
Just over half of the Director-level backers for the Kickstarter project have responded with details - vague or in depth - for their marks and not a single one has sent in any legitimate playtest comments other than "looks good after a quick read-through." The deadline for playtest comments has come and gone and there's less than a week left until the deadline for the Director's submissions. (Note: This deadline is more of a request rather than an absolute so I can have a leg up on the workload ahead.) Now that Killshot has entered its last three months of production before the scheduled release in August, this has become a huge concern for me.