I am the Warden!!
Let's not get into particulars with the title of today's post, let's instead focus on the intent behind the old saying "There's more than one way to skin a cat." It has nothing to do with the fact that my cat, Markus, woke me up two hours earlier than I wanted to get up because he threw up his food overnight and was now hungry for more. Despite how I feel about that little shithead this morning, I'm still a cat person. For now.
There are two reasons why this week has been quiet on the blog front. One, I've been pondering over two matters this past week: a publishing name and a new setting/game for the OSRPG. Two, I'm under specific order to play Legend of Zelda: Twilight Princess by one of my occupational therapists. I know, it's horrible, but she feels learning to control my stress by playing frustrating video games can be very helpful. And since I love Zelda games but can't stand the Z-tracking system, it's a perfect fit. Plus, I'm under orders to play video games for my mental health!! How the hell do you turn that down?
Friday, 12 August 2011
Monday, 8 August 2011
Optional: Playtest (Version 0.3)
I am the Warden!!
I'm committing myself to providing updates to the Optional: Playtest document every Monday right here on this blog thingy for as long as necessary until there's no longer an Optional: Playtest document. And wouldn't ya know it, it's Monday.
Version 0.3 now sits at 64 pages of experimental goodness with a few updates, primarily the monk creed (based on D&D's monk - I'm working on something a little more "modern" that's not D&D to show some versatility in this system), updates on Appendix I: Options (only those options available to all characters, not dependent on a creed, will be listed here), rules for gaining and losing the edge, rules for stunts, and a couple more tweaks here and there in Chapter 1: Mechanics.
More importantly, a first draft of Chapter 4: Circumstance Dice is provided to explain how d10s play a role in the game. It talks briefly (as all playtest docs should) about modifiers and gear.
To keep things simple, I've added bookmarks to the PDF with each updated section highlighted in red.
I'm committing myself to providing updates to the Optional: Playtest document every Monday right here on this blog thingy for as long as necessary until there's no longer an Optional: Playtest document. And wouldn't ya know it, it's Monday.
Version 0.3 now sits at 64 pages of experimental goodness with a few updates, primarily the monk creed (based on D&D's monk - I'm working on something a little more "modern" that's not D&D to show some versatility in this system), updates on Appendix I: Options (only those options available to all characters, not dependent on a creed, will be listed here), rules for gaining and losing the edge, rules for stunts, and a couple more tweaks here and there in Chapter 1: Mechanics.
More importantly, a first draft of Chapter 4: Circumstance Dice is provided to explain how d10s play a role in the game. It talks briefly (as all playtest docs should) about modifiers and gear.
To keep things simple, I've added bookmarks to the PDF with each updated section highlighted in red.
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