I am the Warden!!
Since the last time I wrote about Optional Core, I've been wondering how to present a quick-play system as quickly and efficiently as possible. Poking around throughout the RPG marketplace, I found myself checking out some in-progress work for icons by Chris Tregenza and his card-based RPG system, 6d6 (as well as a few others I forgot to bookmark). It's an approach to game presentation that's picked up speed recently, with D&D's 4th edition and Fate Core as the most prominent examples. Over the past week, I've been dabbling with some icon designs for Optional Core and they're now ready for public sharing and input.
Since the last time I wrote about Optional Core, I've been wondering how to present a quick-play system as quickly and efficiently as possible. Poking around throughout the RPG marketplace, I found myself checking out some in-progress work for icons by Chris Tregenza and his card-based RPG system, 6d6 (as well as a few others I forgot to bookmark). It's an approach to game presentation that's picked up speed recently, with D&D's 4th edition and Fate Core as the most prominent examples. Over the past week, I've been dabbling with some icon designs for Optional Core and they're now ready for public sharing and input.