I am The Warden!!
We have a habit of tweaking games in my house. Sure, sure, here's how the game works according to the regular rules, that's great. Maybe for the first play just to give us the overall idea of how it's supposed to work. After that, we need to find a way to make it something more our speed and style. It's something my wife and I have done long before we met and it's become one of the bonds uniting us. Sometimes, I think the discussion and debate on revising our games is the majority of the fun.
And what madness did we concoct over the weekend. Fenga! No, no, not "Fenga." Fenga! With gusto.
It's simple, really. It's Jenga played with Fudge/Fate dice. Build the tower as usual and remove 3 pieces from the top. Set them aside. Determine the starting order for the game as per the usual Jenga rules and the every player rolls 4 dice on their turn.
Otherwise, everything else works exactly the same as the original wood piling classic. For a game that can already be incredibly suspenseful, adding in that random element of how many pieces you have to pull and place on your turn really ramps it up a notch. Oh, and to try it as part of Dread? There's only one way to find out.
We have a habit of tweaking games in my house. Sure, sure, here's how the game works according to the regular rules, that's great. Maybe for the first play just to give us the overall idea of how it's supposed to work. After that, we need to find a way to make it something more our speed and style. It's something my wife and I have done long before we met and it's become one of the bonds uniting us. Sometimes, I think the discussion and debate on revising our games is the majority of the fun.
And what madness did we concoct over the weekend. Fenga! No, no, not "Fenga." Fenga! With gusto.
It's simple, really. It's Jenga played with Fudge/Fate dice. Build the tower as usual and remove 3 pieces from the top. Set them aside. Determine the starting order for the game as per the usual Jenga rules and the every player rolls 4 dice on their turn.
- Every "-" is a piece you have to remove from the tower. Set it in the pile.
- Every "+" is a piece from the pile you must add to the top of the tower.
- Every blank means you don't have to do nothing.
Otherwise, everything else works exactly the same as the original wood piling classic. For a game that can already be incredibly suspenseful, adding in that random element of how many pieces you have to pull and place on your turn really ramps it up a notch. Oh, and to try it as part of Dread? There's only one way to find out.