I am the Warden and this is a quote from Robert Schwalb on his recent post on sneak attack in D&D Next!!
When I read that sentence, my initial reaction was "Are you fucking kidding me?" In an age where computers are at our beck and call and DMs use dice rolling apps and games are played via computers, are we really that concerned about having dice numbers toned down because we're concerned about players having trouble doing basic arithmetic? Where the game is taught by reading a 200+ page tome? And sold in book stores?
"The rogue in the current playtest document has sneak attack, and it’s a combination of the 3rd Edition and 4th Edition rules. The extra damage as of right now goes all the way up to 10d6 at the highest levels, but a rogue can use the damage against anybody. At first glance, this feels right, but the more I turn it over in my head, the less satisfied I am with how it works. For starts, an extra 10d6 damage whenever the rogue hits with advantage? At the highest levels, a rogue’s dishing out 20d6 damage a round before we even get to weapon damage and other damage boosters. Sure, this is fun for a while, but I know people who trip up adding together 4d8 or even putting a d20 result with a single number."It's the last sentence that's bugging me, almost as if it were an affront to RPGs as a whole. Sure, sure, I can go into the whole "When I was young and played AD&D..." blah blah blah, but that'll just be mistaken as an old school argument and stray from point about dice and gaming in general.
When I read that sentence, my initial reaction was "Are you fucking kidding me?" In an age where computers are at our beck and call and DMs use dice rolling apps and games are played via computers, are we really that concerned about having dice numbers toned down because we're concerned about players having trouble doing basic arithmetic? Where the game is taught by reading a 200+ page tome? And sold in book stores?