Wednesday, 21 November 2012

A Brief Silence

I am the Warden!!

I've been quiet for the past couple of days and it will likely continue into the remainder of this week.

Anyone who's followed this blog to any significant degree, friends, and family will know the circumstances behind what I am currently going through. There's little I can say on the matter other than I have been confronted with a serious financial concern regarding my recovery and it has taken top priority at the moment. On the advice of my lawyer, I'm not clarifying this topic.

As a result, I'll be silent online this week as I use all my resources to tackle this matter before getting back on track. Needless to say, something has to get the knife and that will be NaNoWriMo. Every other obligation and project on my plate has something financial involved; NaNo does not. That does not mean the novel itself, Messenger, is no more, just not at this moment. I've become intrigued by what's transpired in the novel so far and want to take it further for many reasons outside of this annual challenge. As it stands, I have 27,088 words completed to date and I'm very satisfied with that amount considering the circumstances and my first effort.

The time will come when I can explain things in detail (my fiancee's still persuading me to write an auto-biography as my NaNo submission), but it's not now. 

Monday, 19 November 2012

NaNoWriMo... or NaNoWriNoMo

I am the Warden!!

No, let me correct that.

(sigh) I am the Warden.

This novel, she puzzles me, intrepid readers. It pains me to admit, but I haven't written anything solid for the past three days. If I have any defence, the time was spent working on other projects, particularly the Adventurer gamebook, Fires Across the Plains. I had a different goal set to accomplish that project in time and needed to fire it off regardless of anything else for the sheer sake that it's a paid contract. (And technically my first in years, therefore the first of my full-time career.)

Now I have to confess. Part of that last paragraph was a lie. I could have easily put in the work on my novel, Messenger. I simply didn't.

We've established already this is my first serious attempt at completing any fictional writing aside from the occasional brief story used in RPG supplements and personal campaigns and taking this vehicle from 0 to 60 in 6 seconds has proven to be a true endurance challenge. When I started, I had it my mind to write a complete work of fiction from beginning to end and I've been treating this as such, save for the advanced planning and conception stages other projects require. It's worked out well during the initial stages of the story, starting from intense action and intrigue, some burglary, story-based dialogue as the protagonist learns their mission, escapes from enemies, even wanders the Wild for a chapter. While the last chapter was quite the challenge - I've never written a lot of exposition and travel scenes before - this new one has truly escaped me.

Monday, 12 November 2012

Overshooting the Market?

I am the Warden!!

A thought occurred to me earlier today while walking the dogs (as it always does) and I mentally broke down my objectives for the week. Am I expecting too much of Killshot?

Let me explain a little further. My editor, Chris, sent in the edits for Killshot Files #1 and this is what got the ball rolling. I've made a point to stay one issue ahead with article production so that as soon as an issue is released for sale, there are already articles ready to edit for the next. After quickly scrolling through Chris' corrections and suggestions, I started my final consideration on which articles should go into the second issue. All this while adjusting in the work required on the Adventurer gamebook, the BRG website, Killshot: Reloaded and its Kickstarter project, getting the house ready for winter (and a Canadian winter at that), putting up a door to my office, and many other upcoming events.

Now I want to make something perfectly clear at this point. I am not wondering if I've bitten off more than I can chew and thinking about cutting ties with Killshot or the ongoing issues of Killshot Files. Aside from the obvious benefits of putting these products together (and I should finally start making a profit on it by the year's end), the entire endeavour is a huge experiment and effort to gauge some future ideas. One of those ideas is the feasibility of releasing RPGs with only one or two core releases or as part of a large brand comprised of at least 6-12 products. Hence, Killshot Files.

Wednesday, 7 November 2012

Overcoming Chapters

I am the Warden!!

As of last night, I'm hovering close to 600 words short of the expected word count after six days of this year's NaNoWriMo. Considering I was behind by 3000 when I finally sat down and got cracking, it's not as bad as it could have been and it's also not as good as it should be.

What's slowing me down? It's not lack of effort, I'll tell you that. It's chapters. I've finished two chapters of the novel now, including the end of the second chapter last night, and I shut down as soon as the word processor added a page break. What's up with that? My mind was willing and able to think about any other project or topic, yet shuts down when it came to this novel. It's an identical reaction when I'm reading a book - I stop at the end of a chapter and set the book down. Could that have spilled into my writing?

It goes without saying that novel writing is remarkably different than game design (for me, at least). In game design, I bounce around back and forth until there's enough to assemble a chapter and then's it's a couple of hours of cutting and pasting. Not with a novel. That sucker's got to be written in paginating order (which also happens to be chronological order). To put it another way, novels were intended for use on typewriters and games written on computers.

Mind you, there have only been two chapters to date, so it's not like I have a chronic problem. And each chapter is larger than I normally write, so working on this material from a word count point of view has been incredibly helpful. Any previous efforts at fiction saw them consistently broken up into small chapters or text breaks as I jumped from scene to scene as if I was cutting a movie. Or perhaps it's because of the world I'm working in, a strange and far off-course from standard fantasy (IMO) that words are spent explaining details the citizens of this world would normally glaze over. It's like finding yourself trying to explain how fire works to a child and junior ain't swallowing "Just because."

Either I find a way to overcome this chapter hurdle or make a point of having every chapter end in an increment of 1667 words. Oh, and before the middle of this month or else I risk being further behind than I am right now. If things keep up (or stay down, as it were) at this rate, I'll be 3,000 words off from the final goal at month's end. 

Monday, 5 November 2012

NaNoWriMo: Day Five

I am the Warden!!

Well into the fifth day of this writing marathon and I still haven't been able to start today's word tally. Mondays were always going to be tricky because of my weekly slate for this first day of the work week (I like to keep my personal life somewhat similar to a real workplace so that I can dread Mondays as well as everyone else). In between checklists, I took a few minutes to talk about Messenger's progress to date, the completion of the first chapter, and how the plot didn't come about until today.


Overcoming Old Habits

I am the Warden!!

On Friday, I announced my involvement in a new gamebook for the upcoming solo RPG, Adventurer. Now that it's Monday, it's time to start figuring out how the hell I'm going to write this sum bitch.

A friend and frequent playtester of mine, Brandon Neff, emailed some tips and tricks he used for a similar project of his (SoloQuest published by Kenzer & Co.). His recommendations came in three parts, each as important as the last and suited to a dungeon crawl style gamebook.

Step 1: Build a map first, randomly numbering each room, intersection, and corridor.
Step 2: Take each number from your map and assign them a single line on a notebook, followed by connecting numbers that room/intersection/corridor came from or heads toward. For example, line 48 could read as 48 - 3 - 56 - 112.
Step 3: Start writing out each numbered section, pacing yourself out in a particular direction for six or seven choices at a time before winding back and picking up where you left off so as not to get too far ahead.

As I mentioned above, this process was intended for dungeon crawling gamebooks and the biggest issue with mine is that it's an outdoor, story-based sandbox gamebook. Considering Brandon's more experienced than me at the process, I'm not really in any position to be finicky, so I'll use what's been offered in generosity and figure out how best to use it.

Let's take a look at each of the three steps and re-analize them, shall we?

Friday, 2 November 2012

NaNoWriMo: Day One

I am the Warden!!

Those of you following this blog may have noticed I'm not inclined to have my face on camera. I'm not sure why, it's a quirk. I'm more comfortable behind the camera than in front, let alone keep a video journal of anything. However, sooner or later, I have to face my fears and try something.

Throughout this year's NaNoWriMo, I'll planning to keep a video journal of my progress and capture the randomness of my thoughts and process. It might not happen on a daily basis, but I would like to post at least one per week and share it. Think of it as a way to force me into following through with this project. Today's entry provides details on what my novel is about - a fantasy tale called Messenger - why I chose it and the foundation I'm trying to lock down.