Wednesday, 19 December 2012

Let The Gamebooks Begin!!

I am the Warden!!

As regular readers may know, my current project is a gamebook adventure for the Adventurer solo RPG titled Fires Across the Plains. It turns out there's a whole slew of fellow crafters plugging away at their keyboards as well, as announced on the Adventure Games Guild (yon publisher) site over the weekend. Plus a couple more announced Monday morning. That makes a total of ten (10) gamebooks scheduled release in 2013, an impressive tally for something just starting out.

If you're an aspiring freelance designer as well and haven't considered submitting something for this line, it's a great opportunity and solid tool to display not only your adventure design skills, but fiction writing as well. In other words, you're not limited to just read-aloud text blocks to get cah-razy with da text. I'm currently half way through Fires and truly enjoying the entire process to the point that I may consider trying another one if the audience shows even a little appreciation. (If the reviews and comments indicate my need to return to my old career, I won't bother gamebook fans any more. That's my risk and a sign I need to take a step back and tackle those issues. I was actually being sarcastic when I first wrote this, but now I'm considering it a real possibility. What can I say? I'm Canadian and modesty is a national sport up here.)

Wednesday, 12 December 2012

NaNoWriMo 2012: Messenger

I am the Warden!!

Unfortunately, I wasn't able to reach my 50,000 word goal for this year's NaNoWriMo due to unfortunate events that had to be addressed immediately, combined with the pressure from an ongoing project's deadline, something had to be cut. But the 27,088 words that did make it to the screen resulted in something I'm surprised and pleased to present to you, the reader!

Messenger is a dark fantasy tale set in an unsettled frontier inhabited by few settlements nestled in the midst of the Wild. Out here, beasts and foul creatures rule the land, leaving the humanoid races to hide behind stone walls, underground, or atop the highest trees in a desperate contest of survival. Linking them together are messengers, wanderers of the Wild and adventurers of the unexplored. Whether they deliver good word from other communities or carry out vital quests for information and provisions, messengers are perhaps the noblest - and dangerous - profession known.

It was an idea I've had for a few years now and always wanted to toy with it as a fantasy RPG, but the setting had never been detailed. While I had always believed writing fiction helped a setting express itself organically, I would now swear on a bible it was remarkably effective. Everything just started falling together and really opened up the massive setting to dive into with antagonists unique and familiar to the standard adventurer.

Anywho, if you're interested in checking it out and willing to provide some feedback, please feel free to download this PDF. It's formatted for standard letter size (8.5"x11"), it should work just fine on tablets, though I haven't had a chance to test out this new export method.


Wednesday, 5 December 2012

Balancing Precariously

I am the Warden!!

It's been said before and will likely find itself repeated all over the blogosphere from every other aspiring freelance game designer, but what the fuck, eh? Being able to balance your workload with your personal life is a significant key to your success. And last week was a major test of mine.

For details, wander over to this link and then come on back. (P.S. I'm still not going into any details on these personal issues, but I will say things are in full swing to get back on track.) Those of you sticking with me and this blog may remember my current projects include the Adventurer gamebook, Fires Across the Plains, Killshot: Reloaded, the newly announced Optional Core, and the next issue of Killshot Files. Add to that my desire to submit something for Kobold Press' Valhalla Calling open adventure call and it's already a hefty workload for a relative newcomer. Plus I'm juggling weekly articles for Broken Ruler and Under the Hood, running online demos, and creating promotional videos for said projects.

Of course, there's no way I can continue with this topic without using some form of analogy to simulate the upcoming point, so here goes. A freelancer's life is much like carrying water in cupped hands. Too much and you'll lose half of it. Not enough and you'll never be able to quench your thirst. And to complicate matters, you have to keep a tight seal between your fingers and palms or else by the time you make it to your destination, there won't be anything left to drink.

While I've been dealing with serious personal issues, I have been reflecting a great deal on my current strategies and whether or not there are any major flaws in the forecast. More importantly, how can I arrange my work flow so that I can handle these last minute and unexpected changes, including additional work? (Hey, it can happen and a true professional would be prepared for such an event, right?) It's a process that's taken months of trial and effort, success and heartache, to get to a comfortable and reliable point. It's not perfect and remains constricted by other factors, yet has given me enough confidence to start taking on a decent workload.

This is where the topic gets a bit interesting and I want to stress a vital fact. Due to the accident, I have some severe problems with concentration, memory, and multi-tasking. This changes the "hand of water" analogy to carrying the water in only one hand. It brings up a valid question, one that has lead to some unexpected reactions: How the fuck do I expect to do the work with these problems? Read on and I'll tell you.

Wednesday, 21 November 2012

A Brief Silence

I am the Warden!!

I've been quiet for the past couple of days and it will likely continue into the remainder of this week.

Anyone who's followed this blog to any significant degree, friends, and family will know the circumstances behind what I am currently going through. There's little I can say on the matter other than I have been confronted with a serious financial concern regarding my recovery and it has taken top priority at the moment. On the advice of my lawyer, I'm not clarifying this topic.

As a result, I'll be silent online this week as I use all my resources to tackle this matter before getting back on track. Needless to say, something has to get the knife and that will be NaNoWriMo. Every other obligation and project on my plate has something financial involved; NaNo does not. That does not mean the novel itself, Messenger, is no more, just not at this moment. I've become intrigued by what's transpired in the novel so far and want to take it further for many reasons outside of this annual challenge. As it stands, I have 27,088 words completed to date and I'm very satisfied with that amount considering the circumstances and my first effort.

The time will come when I can explain things in detail (my fiancee's still persuading me to write an auto-biography as my NaNo submission), but it's not now. 

Monday, 19 November 2012

NaNoWriMo... or NaNoWriNoMo

I am the Warden!!

No, let me correct that.

(sigh) I am the Warden.

This novel, she puzzles me, intrepid readers. It pains me to admit, but I haven't written anything solid for the past three days. If I have any defence, the time was spent working on other projects, particularly the Adventurer gamebook, Fires Across the Plains. I had a different goal set to accomplish that project in time and needed to fire it off regardless of anything else for the sheer sake that it's a paid contract. (And technically my first in years, therefore the first of my full-time career.)

Now I have to confess. Part of that last paragraph was a lie. I could have easily put in the work on my novel, Messenger. I simply didn't.

We've established already this is my first serious attempt at completing any fictional writing aside from the occasional brief story used in RPG supplements and personal campaigns and taking this vehicle from 0 to 60 in 6 seconds has proven to be a true endurance challenge. When I started, I had it my mind to write a complete work of fiction from beginning to end and I've been treating this as such, save for the advanced planning and conception stages other projects require. It's worked out well during the initial stages of the story, starting from intense action and intrigue, some burglary, story-based dialogue as the protagonist learns their mission, escapes from enemies, even wanders the Wild for a chapter. While the last chapter was quite the challenge - I've never written a lot of exposition and travel scenes before - this new one has truly escaped me.

Monday, 12 November 2012

Overshooting the Market?

I am the Warden!!

A thought occurred to me earlier today while walking the dogs (as it always does) and I mentally broke down my objectives for the week. Am I expecting too much of Killshot?

Let me explain a little further. My editor, Chris, sent in the edits for Killshot Files #1 and this is what got the ball rolling. I've made a point to stay one issue ahead with article production so that as soon as an issue is released for sale, there are already articles ready to edit for the next. After quickly scrolling through Chris' corrections and suggestions, I started my final consideration on which articles should go into the second issue. All this while adjusting in the work required on the Adventurer gamebook, the BRG website, Killshot: Reloaded and its Kickstarter project, getting the house ready for winter (and a Canadian winter at that), putting up a door to my office, and many other upcoming events.

Now I want to make something perfectly clear at this point. I am not wondering if I've bitten off more than I can chew and thinking about cutting ties with Killshot or the ongoing issues of Killshot Files. Aside from the obvious benefits of putting these products together (and I should finally start making a profit on it by the year's end), the entire endeavour is a huge experiment and effort to gauge some future ideas. One of those ideas is the feasibility of releasing RPGs with only one or two core releases or as part of a large brand comprised of at least 6-12 products. Hence, Killshot Files.

Wednesday, 7 November 2012

Overcoming Chapters

I am the Warden!!

As of last night, I'm hovering close to 600 words short of the expected word count after six days of this year's NaNoWriMo. Considering I was behind by 3000 when I finally sat down and got cracking, it's not as bad as it could have been and it's also not as good as it should be.

What's slowing me down? It's not lack of effort, I'll tell you that. It's chapters. I've finished two chapters of the novel now, including the end of the second chapter last night, and I shut down as soon as the word processor added a page break. What's up with that? My mind was willing and able to think about any other project or topic, yet shuts down when it came to this novel. It's an identical reaction when I'm reading a book - I stop at the end of a chapter and set the book down. Could that have spilled into my writing?

It goes without saying that novel writing is remarkably different than game design (for me, at least). In game design, I bounce around back and forth until there's enough to assemble a chapter and then's it's a couple of hours of cutting and pasting. Not with a novel. That sucker's got to be written in paginating order (which also happens to be chronological order). To put it another way, novels were intended for use on typewriters and games written on computers.

Mind you, there have only been two chapters to date, so it's not like I have a chronic problem. And each chapter is larger than I normally write, so working on this material from a word count point of view has been incredibly helpful. Any previous efforts at fiction saw them consistently broken up into small chapters or text breaks as I jumped from scene to scene as if I was cutting a movie. Or perhaps it's because of the world I'm working in, a strange and far off-course from standard fantasy (IMO) that words are spent explaining details the citizens of this world would normally glaze over. It's like finding yourself trying to explain how fire works to a child and junior ain't swallowing "Just because."

Either I find a way to overcome this chapter hurdle or make a point of having every chapter end in an increment of 1667 words. Oh, and before the middle of this month or else I risk being further behind than I am right now. If things keep up (or stay down, as it were) at this rate, I'll be 3,000 words off from the final goal at month's end.