I am the Warden and these are my new projects!!
At this point, all I'm doing is looking at how many followers are interested in becoming part of the inevitable playtesting and even that is assuming a lot of unknown. For example, the only one of these three ready to test right away is Wildpath; Optional Core is still under base construction and Rogue is nothing more than a concept right now. That being said, the wheels are turning and there's nothing wrong with thinking ahead.
I know there's very little other than what's provided through the assorted links (and Rogue has nothing other than the above paragraph at this point in space and time), so I guess it's up to me to up the ante over time and provide greater incentives to get you to sign up. Alright, well played, reader. I'll see what I can do over the coming months. Stay tuned. Until then, post a comment if you see something that peaks your interest and I'll add you to my playtester list.
With Killshot's ENnie safely escorted to its new home, perhaps it's time to start looking to the future. Again. Don't get me wrong, it's not the end of Killshot. My plan is to have Killshot Files #2 on virtual shelves within the next week or two, but there's more swirling around in my cranial vortex than assassins and bloody violence. There's espionage and bloody violence, storytelling and bloody violence, and quick-play action (with a chance of bloody violence).
I have three concepts in various stages of assembly at the moment, each of them vying for top spot on the playtesting radar. Two of them should be no surprise to regulars, one is getting as close to an official announcement as can be made, and all three need to be tested. While I will most definitely have my award-winning Development Team try them out in various stages and at various times, these guys have regular lives and their own games in the works. That means I need to broaden my horizons privately before trying to go public with them.
So here's what I'm looking for and doing so does not imply either of these projects will ever see the light of day (though Optional Core certainly gets preferential treatment because of its wide potential). Each of the three concepts is presented below in one paragraph to varying degrees of detail. If you see anything you like and want to playtest online, post a comment below and I'll add you to the list.
Here we go.
Optional Core
This one's already on some people's radar as it was announced in this intro video last week and connects to the Optional Core G+ Community. Of the three listed here, this one is my pride and joy, the game that will happen no matter what the cost. A quick-play revision of Killshot's Optional System, the Core is intended to work across multiple genre, can be learned in minutes, and is played using pre-gens and learn-as-you-go rules presentation akin to many free quick-start games out there (except the entire system is intended to work with this model, not just as a teaser).Wildpath
Originally created for my entry into an EN World contest earlier this year, this storytelling system uses Fudge/Fate dice to play out an interactive experience where the dice don't dictate success/failure, but how often you can act/react to situations presented during a largely improvised session. For more details on how it works, you can download the original entry from months ago.Rogue: The Pandora Effect
There's little I can reveal about this concept because it would betray what may be half of the gaming experience. What I can tell you is that it's a follow-up to Killshot, an espionage RPG, uses the Optional System, and is more than meets the eye. If you were keen about the Operation: Killshot theme from the failed Killshot Reloaded Kickstarter, you're gonna want to get involved in this one.At this point, all I'm doing is looking at how many followers are interested in becoming part of the inevitable playtesting and even that is assuming a lot of unknown. For example, the only one of these three ready to test right away is Wildpath; Optional Core is still under base construction and Rogue is nothing more than a concept right now. That being said, the wheels are turning and there's nothing wrong with thinking ahead.
I know there's very little other than what's provided through the assorted links (and Rogue has nothing other than the above paragraph at this point in space and time), so I guess it's up to me to up the ante over time and provide greater incentives to get you to sign up. Alright, well played, reader. I'll see what I can do over the coming months. Stay tuned. Until then, post a comment if you see something that peaks your interest and I'll add you to my playtester list.
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