I am the Warden!!
For those of you keeping track, this past weekend was our third GATL (Gaming At The Lake) and I think it's safe to say it went off with several hitches, though none of them gaming-related. Numerous last minute cancelations and a very unexpected trip to the hospital for one of my friends reduced our gaming time to just a few hours rather than an entire weekend. Needless to say, we were able to delve into the first half of Matrix: Restoration and it was well worth the time.
The short and sweet version of it: we broke the game. Holy crap, did we break it, but in a good way. Playtesting is not complete unless you break your game at least once in this phase and we thoroughly tore it a new one. Through these breaks, we have figured out a much better version of the Optional System. (See my following post, Replacing the Flux Capacitor, for details on these changes.)
Showing posts with label Monitor (creed). Show all posts
Showing posts with label Monitor (creed). Show all posts
Tuesday, 30 August 2011
Wednesday, 24 August 2011
Matrix: Restoration (Part 4)
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| For the record, Neo is not a Monitor. He's the One. |
I am the Warden!!
Seeing as this may be my last post for this week, I figured it a safe bet to make it worthwhile. After wrapping up the latest round of physio and neuropsyche tests on Monday, the rest of this week is dedicated entirely to Matrix: Restoration's premier on Saturday. And the Monitor creed is ready with a nice, pretty (yet simple) layout.
Download it from here or use the Optional Library to your left to have a peak and let me know what you think. If I had the time, I'd be working on an Operator creed, but I haven't been blessed with insomnia so we'll have to make due with this for now.
Thursday, 28 July 2011
Matrix: Restoration (Part 1)
I am the Warden!!
While the rest of you are heading out to Gencon with your suitcase repacked from ComicCon (or SDCC, if you like, since that's now the trend), I'm making preparations for our own gaming convention. Gaming At The Lake weekend, or GATLing, as we call it. It's a very exclusive con for gamers in the Ottawa area with only 6 seats available and we'll always booked well in advance.
For our 3rd GATLing, we're breaking from tradition (we normally play a D&D epic level slaughterfest where the main villain is a deity; first it was Orcus, then Pelor on the hit list) and running the first Optional System playtest. To make the event twice as sweet, I'm working on a Matrix one-shot and calling it Matrix: Restoration.
While the rest of you are heading out to Gencon with your suitcase repacked from ComicCon (or SDCC, if you like, since that's now the trend), I'm making preparations for our own gaming convention. Gaming At The Lake weekend, or GATLing, as we call it. It's a very exclusive con for gamers in the Ottawa area with only 6 seats available and we'll always booked well in advance.
For our 3rd GATLing, we're breaking from tradition (we normally play a D&D epic level slaughterfest where the main villain is a deity; first it was Orcus, then Pelor on the hit list) and running the first Optional System playtest. To make the event twice as sweet, I'm working on a Matrix one-shot and calling it Matrix: Restoration.
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