Showing posts with label half penalty. Show all posts
Showing posts with label half penalty. Show all posts

Friday, 12 August 2011

Skinning a Cat

I am the Warden!!

Let's not get into particulars with the title of today's post, let's instead focus on the intent behind the old saying "There's more than one way to skin a cat." It has nothing to do with the fact that my cat, Markus, woke me up two hours earlier than I wanted to get up because he threw up his food overnight and was now hungry for more. Despite how I feel about that little shithead this morning, I'm still a cat person. For now.

There are two reasons why this week has been quiet on the blog front. One, I've been pondering over two matters this past week: a publishing name and a new setting/game for the OSRPG. Two, I'm under specific order to play Legend of Zelda: Twilight Princess by one of my occupational therapists. I know, it's horrible, but she feels learning to control my stress by playing frustrating video games can be very helpful. And since I love Zelda games but can't stand the Z-tracking system, it's a perfect fit. Plus, I'm under orders to play video games for my mental health!! How the hell do you turn that down?

Friday, 22 July 2011

Damage Thresholds: An Optional Tool for Armour

I am the Warden!!

I love my nighttime walks. Though I might not enjoy it as much when I come home and my busted foot throbs like a snake bite victim, it's always the perfect time to review the day's events and ponder all those random thoughts running through my head. Every now and then, an idea pops into my head so suddenly and voraciously, I literally stop on the street and proclaim "Holy shit, that's brilliant!" Hence the reason why I walk at midnight: fewer witnesses.

While reviewing my internal notes for tonight's playtest, I started thinking about a supporting character's armour rating and an archer PC's weapon damage when it struck me. Damage thresholds. What happens as a character get wailed on time and time again? Are they struck by each failed defense roll or do we use the Star Wars application of hit points and vitality? Shouldn't there be a limit to just how much damage a character can take before something starts to slow them down?

Seeing as we've covered the basics of the Optional System thus far, it's time to enjoy the original purpose of this blog. Discussing new concepts and rules. Let's crack some knuckles and get started. Ow.