Showing posts with label lose the edge. Show all posts
Showing posts with label lose the edge. Show all posts

Tuesday, 30 August 2011

Replacing the Flux Capacitor

I am the Warden!!

If you've read my last post on the Matrix: Restoration playtest, then you'll know that we broke the Optional System. And it's a good thing. Breaking the game allows you to see the long-term flaws of a game should you allow it to extent to the point of ridiculous bonuses and limitless potential. If you don't push your mechanics to the limit, you'll never know what they can do.

This past weekend, we were rolling into the 70s, 80s, and even 90s on some rolls. It... was... insane. And while this may seem to border on the absurd, one key element remained. We had fun. Every playtest I've ever run so far has resulted in every player shouting out for joy at least once. That, to me, counts as a huge success. From these results, we discussed what worked and what didn't to develop revisions to many of the core mechanics of the Optional System. There's quite a few of them, so get comfy and let's get started.

Monday, 8 August 2011

Optional: Playtest (Version 0.3)

I am the Warden!!

I'm committing myself to providing updates to the Optional: Playtest document every Monday right here on this blog thingy for as long as necessary until there's no longer an Optional: Playtest document. And wouldn't ya know it, it's Monday.

Version 0.3 now sits at 64 pages of experimental goodness with a few updates, primarily the monk creed (based on D&D's monk - I'm working on something a little more "modern" that's not D&D to show some versatility in this system), updates on Appendix I: Options (only those options available to all characters, not dependent on a creed, will be listed here), rules for gaining and losing the edge, rules for stunts, and a couple more tweaks here and there in Chapter 1: Mechanics.

More importantly, a first draft of Chapter 4: Circumstance Dice is provided to explain how d10s play a role in the game. It talks briefly (as all playtest docs should) about modifiers and gear.

To keep things simple, I've added bookmarks to the PDF with each updated section highlighted in red.