I am the Warden!!
One thing has become apparent in OS playtesting: it's fun to kill thugs! By the dozens too. Watching those 1-hit wonders drop like stones never seems too much for players. Every once in a while, a thug delivers a nasty punch or shoot a hero in the back for a couple of hits of damage. Nothing big, but enough to piss off that hero to cash in a nasty reaction or two. While thugs can be considered a success without any design revisions required, perhaps it's important to consider the role of thugs in the Optional System and how they impact the game as a whole.
Commence with non-analytical data!
Showing posts with label thugs. Show all posts
Showing posts with label thugs. Show all posts
Monday, 19 September 2011
Monday, 25 July 2011
Playtesting: The Stonehut Massacre
I am the Warden!!
I love playtesting. Correction: I especially love playtesting when everything works like magic. Our first regular OSRPG playtest went down on Friday and I could not be more pleased, not only because everything worked (for the most part, some things are still being tweaked) but everyone involved had loads of fun. We even had the unexpected benefit of introducing a non-gamer to RPGs on the same night and he found everything easy and disturbingly fun. (The fact that he had more ork guts spewed across his clothes was an indication of just how well the new guy did. Let that be a lesson to everyone out there - noobs can save the day.)
The Stonehut Massacre
Our story takes place in an unnamed world and continues to tell the plight of two watchers (think of rangers assigned to patrol the woods around their community) on the run from a legion of orks. Pushing their horses through the woods overnight, they came across a fortified stone hut belonging to an older human by the name of Jamus. With their wounds overpowering their urgency to reach the town of Haven, the two watchers took refuge in Jamus' home.
I love playtesting. Correction: I especially love playtesting when everything works like magic. Our first regular OSRPG playtest went down on Friday and I could not be more pleased, not only because everything worked (for the most part, some things are still being tweaked) but everyone involved had loads of fun. We even had the unexpected benefit of introducing a non-gamer to RPGs on the same night and he found everything easy and disturbingly fun. (The fact that he had more ork guts spewed across his clothes was an indication of just how well the new guy did. Let that be a lesson to everyone out there - noobs can save the day.)
The Stonehut Massacre
Our story takes place in an unnamed world and continues to tell the plight of two watchers (think of rangers assigned to patrol the woods around their community) on the run from a legion of orks. Pushing their horses through the woods overnight, they came across a fortified stone hut belonging to an older human by the name of Jamus. With their wounds overpowering their urgency to reach the town of Haven, the two watchers took refuge in Jamus' home.
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