Friday, 8 July 2011

Dice, Dice, Dice

I am the Warden!!

Before I get started, a little inter-personalizing conversation. Apologies to the both of you (Hey, I have no delusions at this stage. The ENnie nominations just came out and I'm feeling a little "glass half empty" today...) for the lack of posts, but it's Medical Week here on Oprah. Luckily, the only thing I've been poked with is an acupuncture needle. And with an extra half-hour on the schedule before my last appointment (I'm getting hooked up to a lie detector to measure my stress), it's time to tell you about dice groups.

Too Much?
When I first set out to create a new system, there was no intention of making a dice pool game. In a sense, I still don't consider this a dice pool, but there's definitely the option to do so. In spades.

The Optional System provides players with up to 4 types of dice known as dice groups, each one consisting of a particular die type for maximum application. By restricting a certain die (such as a d6) to a particular dice group, you'll always be able to separate your trained dice (d6s) from your circumstance dice (d10s). Let's take a look, shall we?