I can't recall today how this memory came to me, but it did nonetheless. It wasn't through an email or any visual reminder (seeing the old cover again), it just slipped into the conscious part of my brain and gave me cause to stand back and literally say "Whoa" out loud. I know, total Keanu moment.
Ten years ago at this time, I started work on my first RPG supplement. Originally called Mazes, the name was changed to d20 Options: Mazes and finally resulted in Campaign Options: Mazes after being told there would be legal complications in using "d20" in the name of the product.
Today, I dug through old CDs and "flipped" through the pages of this PDF, reflecting back on the work poured into this first book with fond memories and deep regrets. I can remember pacing in the parking lot next to my rental house with my dog, Rusty, running around sniffing the grass for signs of pee and squirrel droppings while I pondered the next step in the design process. Any day I had off work was dedicated to the book with a fervor I couldn't understand at the time and all my thoughts were on mazes. Why should people use them? How do I make them more exciting? What are quick tips to building one? I had never been the type to race a pencil through 2D mazes in the paper or in one of those supermarket activity books, yet I became consumed by the concept of incorporating mazes into D&D. Hell, I even wrote new rules for using the minotaur's path memory ability when using a minotaur PC.