|A good archer can do more than launch an arrow|
straight and true; he can slip it between the
branches of a tree and kill ya!
Yesterday, I talked about changes to the Optional System's stats to their current, much more awesome form. For some players, it might not be enough, especially after you get a little experience under your belt or you're used to playing RPGs with a bit more substance to your stats.
Fear not, good gamer. The Warden has prepared an optional rule for implementing bonus features for stats, called enhanced abilities. While you may choose your stats based on character development and personal taste, enhanced abilities endow your character with an additional edge solely based on your stat selection. Sure, it makes sense for an archer to select Dexterity as a Body stat simply because she's an archer, but what does Dexterity really do for an archer?
Easy. For every +1d12 Dexterity focus dice an archer has, she can reduce a modifier's benefit by 1d10 circumstance dice on a ranged or burst attack once per series. For every additional focus dice in Dexterity, she can reduce the same modifier by 2d10 circumstance dice or save that second reduction for another modifier later in the same series. Once a new series begins, our archer can try this again. This allows her the ability to launch an arrow further than a normal character, ignore the Cover modifier, and more. Now we're talking, right?