Saturday, 1 October 2011

Taking the Red Pill

I am the Warden!!

Checking out stats for the blog this week led to a rather startling development. All of a sudden, out of the blue, there was a huge swell of people checking out the Matrix: Revolutions posts from last month. There are no coincidences online, so I started digging around. Luckily, there's a very good reason and it's causing me to believe I should fall of the grid more often.

Keanu Reeves spoke with fans at the London School of Performing Arts and it wasn't long before someone asked him about the Matrix. Drop quote from Ain't It Cool News:
Says he met the Wachowski's (no emphasis on the word brothers), for lunch over Christmas and stated that they had completed work on a two picture script treatment that would see him return to the world of the matrix as Neo. Says the brothers have met with Jim Cameron to discuss the pro's and con's of 3D and are looking to deliver something which has never been seen again. keanu stated that he still has an obligation to the fans to deliver a movie worthy of the title "The Matrix" and he swears this time that the treatment will truly revolutionise the action genre like the first movie. Wachowski's are working on a movie called "Cloud Atlas" at the moment, once that concludes they will talk again. 

Thursday, 29 September 2011

Optional Options?

This would be a shitty time to roll a 1.
I am the Warden!!

Busy, busy, busy, that's how it's been for the past week. Last Friday's playtest was perhaps one of the first in which the game was rather ho-hum, but more than reimbursed with the post-game discussion that proceeded it. In response to various breaks discovered in the Matrix playtest, I toned down some of the resources and went a bit too far. What followed on Friday was an interesting talk on probability and resources.

Since then, I've been plugging away on rewrites to shore up those gaps and fix up a few loose ends (particular stunts, which strayed too far off course from its original intention). What stands now may be the definitive first-draft release for Chapter 1; what's left are the individual dice groups and various character applications such as powers and skills. Any-who, I'm rambling and wandering away from today's post.

In that post-game discussion, the players offered their own take on some of the OSRPG's components. One of the reasons I chose these guys for initial playtesting is their experience in numerous independent games (especially Fraser Ronald from Sword's Edge Publishing). One of my goals for the OSRPG was to create an independent RPG with the range of a D&D-style game, hence the reason for a d20 as the base die. Fraser brought up a solid point I had not considered strongly enough on the greatest weakness to a d20: range.