I am the Warden!!
What makes us tick?
Not physically, but morally and psychologically. What is it about a person that defines their personality and gives them reason to do what they do? How does that translate into a character and her actions?
It's an idea I'm somehow stuck on for an unnamed project and it's stuck deep. So deep that I have to turn to my blog to keep all those thoughts can be sorted out and put on record for future use. The rest of the project will have to remain veiled, not because I'm trying to being mysterious (though it certainly doesn't hurt) but because it's not ready to be revealed. (Ok, now I'm being really mysterious, so let's just move on before I get off topic.)
There have been a lot of great advancements in game mechanics with regards to incorporating character morality into the mix. From a simplified recommendation affecting only a couple of classes' choices (D&D alignments, which could affect the types of spells they could cast or cause a paladin to become a shamed fighter) to the Plot Points of the Cortex system from Margaret Weis Productions, many games are finding a way to have a character's personality give rise to mechanical bonuses, abilities, and dice.
That's what I'm wondering about right now. How is there a way to insert something like into the Optional System?