Published RPGs

Designing and publishing RPGs isn't just my bread and butter; it's my passion. Actually, as it stands right now, it's only my passion. But that's not the point. If you're interested in checking out some of my earlier work (where available), you can see my entire RPG career below.

Written as Todd Crapper

Dragon Magazine #287 (2001)

Publisher: Wizards of the Coast/Paizo Publishing
Article: When Celestials Attack
System: D&D 3rd edition
A D&D 3e article demonstrating how planar campaigns can use good-aligned creatures, including angels, as antagonists in a campaign.

Campaign Options: Mazes (2003)

Publisher: Emerald Press
System: d20
Type: Campaign supplement
My first complete PDF project, Mazes demonstrates how mazes can be introduced into unique D&D adventures and entire campaigns. Includes options for player characters, new monsters, rules for creating random mazes, and much, much more.

Combat Options: Initiative, Attack, Defense, and Improvised Weapons (2004-2005)

Publisher: Emerald Press
System: d20
Type: Rule supplements
Link (Improvised Weapons only): http://rpg.drivethrustuff.com/product/19414/Combat-Options-Improvised-Weapons?it=1
A collection of four volumes containing optional and variant rules for individual aspects of any combat encounter: the initiative roll, attacks, defence, and improvised weapons. Each book was written as a presentation from instructors at an academy for martial combat.

Athenaeum Arcane: Magic Items of the Senses (2006)

Publisher: Ronin Arts
System: d20
Type: Item supplement
This 8-page PDF provides minor magic items providing augmentations to the five senses. 


The Book of Alignment (2007)

Publisher: Emerald Press
System: d20
Type: Campaign supplement
Co-Author: Ronald King
Link: http://rpg.drivethrustuff.com/product/29542/Book-of-Alignment?it=1
This particular project took over 3 years to complete. It was my attempt at expanding the alignment conventions found in the first three editions of Dungeons & Dragons, providing a series of concepts for existing alignments as well as new applications, such as triple alignments and true alignments.

Combat Advantage Magazine #1-20 (2008-2011)

Publisher: Emerald Press
System: D&D 4th edition
Type: Online Magazine
Link: http://rpg.drivethrustuff.com/index.php?cPath=172_4560
Starting off as an ongoing series of supplemental articles and concepts supporting D&D, it shifted into a bi-monthly e-zine with numerous articles, adventures, previews, and other submissions. Issue #15 was even nominated for an ENnie Award in the Best Free Product category for 2010.

Risen: The Guide to Resurrected Characters (2008)

Publisher: Emerald Press
System: D&D 4th edition
Type: Character supplement
A player's supplement providing paragon paths for prized characters to return from the dead and continue through the campaign.

The Key of the Fey (2009)

Publisher: Emerald Press
System: D&D 4th edition
Type: Adventure
Link: http://rpg.drivethrustuff.com/product/81310/Key-of-the-Fey
Instead of heroes, the players take on the role of mercenaries mixed up with orc raiders, faerie cultists, and the resurrection of a long dead deity. A twist on the traditional fantasy RPG.

EONS #1: The Endless Vault (2009)

Publisher: Emerald Press
System: D&D 4th edition
Type: Adventure
Co-Writer: Vincent Harper
Link: http://rpg.drivethrustuff.com/product/87697/EONS-%231-The-Endless-Vault
One adventure, three different levels. This adventure challenged a group of mercenaries to steal a precious artefact from an unusual safe. DMs could select which level they wanted to play (6th, 11th, or 16th) and the PDF's text would alter to suit the chosen level.

Break & Enter Book I: Stealth Encounters (2010)

Publisher: Emerald Press
System: D&D 4th edition
Type: Rules supplement
Link: http://rpg.drivethrustuff.com/product/90922/Break-%26-Enter-Book-I-Stealth-Encounters
Why should rogues have all the fun breaking into a castle or dungeon? This supplement provided a new type of encounter - the stealth encounter - and allowed every character a chance to sneak and strike from the darkness. Also provided guidelines and examples of stealth encounters in action.

Written as The Warden

Under the Hood (2011-2014)

This is my ongoing series focusing on roleplaying mechanics. Posted every Sunday (or most Sundays) on Roleplayers Chronicle. 

Killshot (An Assassin's Journal, Direction, The Director's Cut) (2012)

Publisher: Broken Ruler Games
System: Optional System
Type: Core rulebooks
Link: http://www.rpgnow.com/product/116918/Killshot-The-Directors-Cut-%28PWYW-Edition%29
My first effort creating an original RPG, players take on the role of professional assassins taking on jobs to kill marks. First published use of the Optional System and my first print project. (OK, print on demand, but it still counts in the 21st Century.)

Racial Profiling: The Lokka (Savage Insider Premium #5) (March 2013)

Publisher: Mystical Throne Entertainment
System: Savage Worlds
Type: Article
Link: http://www.rpgnow.com/product/112044/Savage-Insider-Premium-Issue-%235
Part of an ongoing series in the Savage Insider series of e-zines produced by Mystical Throne, the lokka is a shapeshifting race of outcasts blending into the background as any other race and gender. This is my first published article/supplement supporting Savage Worlds.

Xenopedia (Mercenary Breeed, 2nd Edition) (April 2014)

Publisher: Mystical Throne Entertainment
Systems: Savage Worlds, Legends, Entropic Gaming System
Type: Supplement
Link: http://mysticalthrone-ent.com/product/xenopedia-savage-worlds-pdf/
When I was first hired for this project - a revised and expanded look at MTE's best-selling science fantasy setting - the demand was for crazy, bizarre aliens from the distant reaches of the Argo Galaxy. Co-written with Aaron Huss, this alien supplement supports the Mercenary Breed setting but also works as a stand-alone "monster guide" for creepy critters from every planet other than Earth. Adapted for Savage Worlds, Legends, and MTE's original system, the EGS.