75% of the first draft for Killshot sits on the screen at the moment. The remaining quarter consists of the first 3 jobs to be published in Killshot: An Assassin's Journal, but I'm tackling some heavy rewrites to create a solid storyline between each job rather than just pop out a trio of random assassinations. Whenever I hit these kinds of blocks, I always find logo design helpful to get the juices flowing.
I had some initial hesitation with the sniper's scope as it seems a little overused, but there's no denying its visual impact for instant recognition. When you look at this logo, it defines this game. I played around with using a grenade and a bullet hole to replace the "O" in Killshot with less significant results.
Now I'm ready to do some rewrites.