Showing posts with label morality. Show all posts
Showing posts with label morality. Show all posts

Wednesday, 9 January 2013

Conflicting Morality

I am the Warden!!

There's an interesting combination of films releasing this weekend and they're a prime example of how morality is not only subjective, but adaptable. Zero Dark Thirty, the complete account of Bin Laden's assassination (with details provided by the CIA) and Gangster Squad, a fictional story of cops bringing their own brand of justice to the mob in the 1940s. On the surface, they're two completely different films, yet their standpoint on morality creates an interesting social conflict.

The big controversy regarding Zero Dark Thirty is the interrogation scene and it's causing such a stir in American political circles, there's an upcoming congressional hearing to determine how much information was provided to the filmmakers and whether or not the CIA offered up a red herring to promote their view on the effectiveness of torture. Going solely off The Daily Show, mind you, the emphasis of the debacle appears to be the merits of torture in counterterrorism and intelligence operations. The truth about first world countries using torture to gain access to essential information can be almost as divisive as abortion and gun control, all of which comes down to the people's belief in being "better" than your enemies.

Yet Gangster Squad is specifically about good cops breaking the law to enforce it by shooting up unarmed gangsters and probably all sorts of vicious beatings. I wouldn't be surprised if there was a scene where someone's being viciously interrogated. In a sense, it takes the dilemma of Zero Dark Thirty and says "Yeah, so what?" while beating the shit out of a guy strapped to a chair.

C'est irony, no?

Friday, 19 October 2012

The Power of Morality

I am the Warden!!

What makes us tick? 

Not physically, but morally and psychologically. What is it about a person that defines their personality and gives them reason to do what they do? How does that translate into a character and her actions?

It's an idea I'm somehow stuck on for an unnamed project and it's stuck deep. So deep that I have to turn to my blog to keep all those thoughts can be sorted out and put on record for future use. The rest of the project will have to remain veiled, not because I'm trying to being mysterious (though it certainly doesn't hurt) but because it's not ready to be revealed. (Ok, now I'm being really mysterious, so let's just move on before I get off topic.)

There have been a lot of great advancements in game mechanics with regards to incorporating character morality into the mix. From a simplified recommendation affecting only a couple of classes' choices (D&D alignments, which could affect the types of spells they could cast or cause a paladin to become a shamed fighter) to the Plot Points of the Cortex system from Margaret Weis Productions, many games are finding a way to have a character's personality give rise to mechanical bonuses, abilities, and dice. 

That's what I'm wondering about right now. How is there a way to insert something like into the Optional System?