What a great weekend. After a little thing called my wedding - and thanks to everyone's congratulations over the weekend - there was some gaming to run at this season's LUG Con. While I was only able to run one game in particular, I'm very happy it was Asylum solely because it was finally getting a run at the table.
For those who may have missed it, Asylum is the game conceived and drafted during a single week for EN World's 7 Day RPG Creation contest thingy back in May of this year. While it didn't win any beauty pageants, the mechanics really stuck in my head and I've tweaked them since that time and gave it a run for its money on Sunday afternoon with the help of Brian and Jeff. They play convicts freshly delivered to the island known only as Asylum. Their neighbours? 198 other convicts who have started up the Contest in an effort to become the last living resident and win a ticket home. In other words, it's a bloody massacre in a can and I'm the can opener.
Have a peak for yourself and let it play in the background while you work. The mechanics are fairly simple (especially in contrast to my earlier work) and I'm very pleased with how this game turned out. If you want to skip the video and learn more about it, just check out this earlier post about Asylum.