Showing posts with label Marvel RPG. Show all posts
Showing posts with label Marvel RPG. Show all posts

Saturday, 20 July 2013

Game Times & Learning Curves

Think, think, think, think.
I am the Warden!!

For a few weeks now, I've been pondering the difficulties of introducing a new game to the masses, particularly when those masses have a massive pile of games from which to choose. There's no disputing the flexibility of a group depends on its age - younger players with fewer mandatory responsibilities can invest more time into learning a new RPG versus their older counterparts with many obligations to fulfill before fun time can even begin. Back in my high school heyday, tackling Advanced Dungeons & Dragons wasn't an issue because we were playing at least 30 hours of roleplaying games in a single week. Today, it's nowhere close to that amount (and that's with fewer responsibilities than most other players and GMs my age - no kids and no job.)

Is it really that simple? While it makes sense in one degree, something about "older players don't have as much time to learn new games" sounds like a scapegoat because if there's one thing social media has also taught us, it's that older players still make time to read new games. On bus rides to work and during frequent downtimes set aside to catch up on casual reading, learning a game from its core rulebook doesn't carry the same demands as actually running a new game for the first time.

Reading a game and playing it can be two dramatically different things, something I learned when I first starting running the Marvel Heroic RPG. Scouring through the book, I was floored by what I was reading and made three passes through the core rulebook just to ensure I had it down. When it came time to drop dice with players, I had a hard time keeping up with certain aspects (but that's a reflection on my limitations, not the rules). And that's why games have house rules.

Friday, 13 July 2012

2012 ENnie Nominees Announced

I am the Warden!!

These are the nominees for the 2012 ENnies!!

As with every major award ceremony, there is a dominant nominee and this year it seems to be Pelgrane Press with 8 nominations, including multiples in certain categories (they're up for 3 in Best Adventure alone). Major congrats are in order to them.

As I had hoped and expected, the Marvel Heroic RPG got a nod for Best Game and Best Rules and I have no shame in sharing my vote for this game.

Do: Pilgrims of the Flying Temple has also received a nomination for Best Game. I have to admit, I'm hearing so much about this game that despite it being a bit out of my norm, I'm seriously considering giving this a look over.

This is the first year in quite a while in which I haven't clicked to this list eagerly waiting to see if any of my products were nominated (I did have the good fortune for the 2010 awards to see Combat Advantage #15 listed under Best Free Product). With Killshot literally days away from its release, I can return to that anxious state once more at this time next year.

Tuesday, 1 May 2012

Geeking Out on Marvel RPG

I am the Warden!!

Part of my work with Roleplayer's Chronicle involves writing reviews on various RPG markets, old and new, a task I've been skeptically honoring. There's a large part of me viewing the idea of a game designer working on his own RPG publicly judging other games as a bit hypocritical, though a couple others have convinced me that's exactly why I'm qualified to do so. Regardless, I am engaging in the practice and find a fun perk: forcing myself to pick up games with a "valid excuse."

Yesterday, I finally got my hands on the Marvel Heroic Roleplaying game from Margaret Weis Productions and started reading through the opening pages. First thing I'm in love with is the price. Cost me $26 and some change for a full-colour softcover print - and that's Canadian dollars. It's a gorgeous book and as a former printer, I'm in love with the smell of the pages as they crack open for the first time. Like I said, it's a printer thing.

After tearing through the first 20 pages or so before falling asleep, I'm very eager to learn the ins and outs of the game for one solid reason: it's remarkably different from many other major RPGs on the market right now. Pieces of it strike similar to some independent games - much like ones that Fraser Ronald has been playtesting with us - and the essential components of the game are far outside the norm from most games I've played and reviewed, including the Cortex System's Supernatural RPG. This isn't a review and I still have a lot more reading to complete before I can build a final opinion on the game, but things are looking positive so far. Positive enough that I'm keen to run a couple of games with some of Renfrew's newest gamers.