Showing posts with label critical defense. Show all posts
Showing posts with label critical defense. Show all posts

Monday, 5 September 2011

Revolutions: Drastic Changes to the OS Team Mechanic

I am the Warden!!

It's been close to a month since any updated Optional: Playtest has been posted here and that's weighed on me. Perhaps it may be unrealistic on all of us to have an updated version of the rules posted every week (I might not have a life right now, but you guys surely must), but I wanted to have something ready for this Labour Day Monday to demonstrate some of the massive changes to the core mechanics of the Optional System.

And there's still more to come, rest assured. Work continues today on revisions to Chapter 2: Base Die and Chapter 3: Master Dice as stats are reversed to work with master dice with a more applicable method instead of its original, abstract version. I've left out the creeds from Appendix IV at this point as their options still need some work (particularly the Spell option and numerous other specialty options).

Optional: Playtest Version 0.4 is now available under the Optional Library to your left (or click here if you're lazy and/or on a mobile device). Today, I'm going to discuss one of the most dramatic changes to the game thus far. A change so dramatic, it needs visuals to explain it properly... and who doesn't like visuals?