Showing posts with label threat levels. Show all posts
Showing posts with label threat levels. Show all posts

Friday, 5 October 2012

Threat Levels

All this week, I've been talking about my objectives for Killshot: Reloaded and the goal of creating a more advanced version of the rules. Today, I reveal my plan to deal with advanced jobs and difficulty rolls: threat levels.

As characters in Killshot gain more experience, they take on more complex and dangerous jobs. While opponents surely get better, difficulty rolls and challenges generally do not. Characters improve and master such tasks to increase their chances of success, but in a game, this creates a situation where the only way to keep a challenge  on par with the opponents is to increase the number of dice. If we simply add on more dice for the sake of adding on more dice, we're simply stating the original version of the game is broken.

So we have to increase the threat characters face; the repercussions for failure as their work brings them uncomfortably closer to dangerous or high-profile figures.