Oh, I know I've been talking about it for months and work has begun on the four individual themes originally intended as the sole purpose for Reloaded, but things have taken a turn for the better. During the month I shall now refer to as Dark February - a time when I had to put various projects and other game design related activities aside to deal with the harshness of Reality - a realization occurred. Something deep and profound that has breathed new life into this project.
Killshot: Reloaded will not simply exist as a supplement supporting Killshot. It will be the second edition of Killshot, complete with additional themes and settings to create a fully-detailed, fleshed-out campaign setting.
In the past year since Killshot's Kickstarter brought this game to life, I have run a lot of games. In that time, I have tried a lot of new options and material, particularly for the recent Optional Core playtests and we've devised a few new tricks and shortcuts previously unconsidered or unavailable. That's not to say it's broken as is, but it's dawned on me how this game could be even better.
At this point, I wouldn't go so far as to call this an official announcement or anything. Just a little secret between you and me. The plans for Reloaded have just exploded and it's going to take me the rest of the month to truly understand what's swirling around in my head and run with it. All of these ideas will be incorporated into a complete Kickstarter campaign bigger and better than what was offered last year and if everything goes amazingly to plan, you could be looking at a 300+ page guidebook for the next edition of the world's deadliest tabletop roleplaying game.