Showing posts with label gunslinger. Show all posts
Showing posts with label gunslinger. Show all posts

Wednesday, 20 February 2013

This Ain't Your Assassin's Game [Optional Core]

From the film, The Warrior's Way.
I am the Warden!!

This morning is spent hanging out in a McDonalds in Ottawa, of all places, while I'm waiting for the missus to write her admission exams for a (fingers crossed) spring college course. Laptop in hand, riding off the free wifi, and loving how things are so different for adults hanging out in public places than with teenagers.

After producing an intro trailer for High Plains Samurai and revisions to the Optional System character record, it's time to nail down some of the new rules and concepts for Friday's first foray into this mini-campaign/playtest. And it's become entirely clear how different a martial arts campaign is from Killshot.

Don't get me wrong, it's still the Optional System in every way, but there are some distinct differences between one and the other. Would you like to see a list? Some of these are direct quotes from the original documents I'm working on this morning.

Monday, 1 October 2012

Killshot... Advanced?

I am the Warden!!

On Thursday, I finally sat down and used a series of words to form sentences, which collected into paragraphs to create an introduction for Killshot: Reloaded. The next supplement has begun.

What was nice about nailing down the intro's first draft was settling on the key aspects for each theme. I had been tossing around a few ideas, collecting notes, yet never truly agreeing on anything save for the general idea and it's name. Having forced myself to make a decision, I can honestly say I'm really looking forward to the challenge this supplement will offer.

Having a basis to work from, I can now sit back and assess what this book is truly about. It's not just about new themes; it's about stepping this game up a notch. An advanced version of Killshot, if you will. I'm going with the assumption many characters (now that "assassin" will not always apply) will be close to 50 training points in total or simply looking to mix it up a little from their previous exploits. I realize now this book has to meet and exceed that challenge in many ways, including handling "higher level" characters.

Let's go through each one by one, shall we?